Now, of course, it’s all come full circle. Those early, flat polygons never seemed as characterful as what could be achieved by a good pixel artist, working within the limitations of a system’s hardware. Even at the time, I always felt it was unjust how sprites got scoffed at by the gaming fashionistas, as they became increasingly dazzled by 3D images. When polygons sunk their claws into gaming during the nineties, the sprite quickly fell out of fashion, in the same way as deely boppers, Hypercolor sweatshirts, and shoulder pads. Over time, the classic pixel sprite became an art form in itself, a sort of impressionistic rendition born out of necessity. I mean, it’s almost a chicken-and-egg thing. The definition of what makes something a sprite, and the way in which they were created, has changed over the years, but sprites are so ubiquitous in gaming that it’s almost difficult to believe they had to be invented.
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